AI Insights · Timothy · July 2023
Top 5 Pixel Games on iOS in the US: Q2 2023 Performance
Discover the performance of the top 5 pixel games on iOS in the US for Q2 2023, featuring trends in downloads, revenue, and active users.
In Q2 2023, the top 5 pixel games on the iOS platform in the United States demonstrated interesting trends in weekly downloads, revenue, and active users. Here's a closer look at their performance, based on data from Sensor Tower.
Tomb of the Mask by Playgendary Limited saw its weekly revenue fluctuate slightly, ranging from around $10K to $14K, with a peak of approximately $14.5K in early April. Weekly downloads were highest at the beginning of April, reaching around 301K, before stabilizing between 123K and 167K towards the end of the quarter. Active users remained robust, peaking at about 1.56M in mid-June.
Color by Number: Coloring Games from Wildlife Studios experienced consistent weekly revenue, averaging between $130K and $170K, with a notable peak of nearly $174K in mid-April. Weekly downloads showed a steady climb, starting from about 60K at the end of March and reaching up to 70K by late June. Active users remained relatively stable, hovering around 380K to 440K throughout the quarter.
Galaxiga - Classic 80s Arcade by ONESOFT GLOBAL PTE. LTD. had a varied performance in weekly revenue, ranging from $69K to $100K, with a notable peak of almost $100K in the final week of June. Downloads surged in early June, reaching up to 64K, while active users increased significantly from around 110K in late March to over 155K by mid-June.
WorldBox - God Sandbox, developed by Maxim Karpenko, saw steady weekly revenue between $15K and $21K, peaking in late May. Downloads were highest in early April at about 45K and then gradually declined to around 28K by the end of June. Active users peaked at over 343K in late May before tapering off to around 242K by late June.
Melon: Sandbox by Payge Ltd showed a significant increase in weekly downloads, starting from approximately 24K at the end of March and reaching over 44K by mid-June. Revenue started to pick up in mid-June, reaching close to $1K by the end of the quarter. Active users grew steadily throughout the quarter, peaking at around 706K in mid-June.
These insights highlight the dynamic nature of the pixel games category on iOS in the US. For more detailed analysis and data, visit Sensor Tower.